Developer Logs #0: Current Status
Hi there!
As I want to track the progress of the current game development and keep you with interesting in-sites, I think it would be nice to try writing the first DevLog. Anyway, it's a good practice for any game developer! So let's get to it.
The jam version of the game, was made in two weeks and we were proud of our work!
Version currently available now is an updated one, with many tweaks and bug fix.
Now, after a small pause (a few months, to be honest) we are motivated to continue the development again. Not all of us are working full-time at the game, as real-life needs time too, but still, it is moving step-by-step to the extended demo.
In terms of coding, we have finished (100%) two BIG things already:
- Save system (no more playing game from the begin!)
- Dialog system (yeah there will be someone to speak with)
In progress:
- New 3D models (some are done, some needs to be done)
- UI and 2D Art
- Sounds
I think it's pretty good for the first devlog, and we could wrap it up with this for now. Thanks for reading, if you have reached this point!
D̶o̴n̶'̴t̶ ̴g̶e̸t̸ ̷c̸o̷n̶s̴u̶m̸e̶d̵ ̵
Kostiantyn Kravchyshyn from FEAR THE VOID Team
Get Fear the Void: Prologue
Fear the Void: Prologue
Don't be Consumed
More posts
- Fear The Void - is released on STEAM!Nov 24, 2023
- KickStarter Launched!Sep 26, 2023
- Version 0.5.1Apr 07, 2023
- Version 0.5.0 Released!Mar 27, 2023
- Fear The Void available for MAC users now!Aug 12, 2022
- Fear the Void : Prologue updated and finished!Jun 28, 2022
- Updating to 0.3.4aJun 15, 2022
- Devlog #5: Roudemap for the full game release.May 24, 2022
- Announcement: we have Twitter now!May 23, 2022
- Devlog #4: Checkpoint. Plans for the full releaseMay 12, 2022
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